White to play – wins (instead of Fine's draw)

Fine implies a position of mutual zugzwang stating that White to play draws with no variations given. White has various winning moves, an example is 1.Qc5 Re2 1...Re1 2.Qb5+ Kd2 (2...Ke3 3.Qe5+; 2...Kc2 3.Qc4+; 2...Kc3 3.Qa5+) 3.Qb4+ wins the pawn, other first moves by the rook are even simpler wins for White as he quickly either skewers the rook or wins the pawn. 2.Qa3+ Kd2 2...Kc2 3.Kf4 Rd2 4.Ke4 Kd1 5.Qb3+ Ke1 6.Qf3 Rd1 7.Kd5 Rd2 8.Kc5 Rd1 9.Kc4 Rd2 10.Kb3 Re2 11.Qg3+ Kd2 12.Kc4 is the line given in the Benko edition 3.Kf4 d3 3...Kc2 4.Qc5+ Kd3 5.Qb5+ Kd2 6.Qb3 Re3 (6...d3 7.Qb4+ transposes to the main line) ; 3...Re3 4.Qb2+ Kd3 5.Qb3+ Kd2 6.Qc4 Rd3 7.Ke4 wins the pawn 4.Qb4+ Kd1 5.Kf3 Kc2 6.Qc4+ Kd2 7.Qc5 Kd1 8.Qc3 Rd2 8...d2 9.Qd3 9.Qc4 avoiding 9.Ke3 Re2+ 10.Kxd3? Re3+! 11.Kxe3 stalemate. Now the rook must abandon the pawn since 9...Ke1 leads to mate 10.Qc1+ Rd1 11.Qe3+ Kf1 12.Qf2#

Analysis using computer generated endgame tablebase
Corrected as position 1109 in the Benko edition.