White to Play - Win

1.Re4+ Kd5 2.Rf4 Rg2+ 3.Kf6 Rg3 4.e4+ Kd4 5.e5+ Kd5 6.Rf5 6.h4 winning is Fine's main line. However, he also gives the game continuation with some annotations, but he misses several blunders that traded the half point back and forth. 6...Ke4 7.Rh5? Fine doesnt't comment this, the first of many blunders. White wins with 7.Rf1! Rxh3 (7...Kd4 8.Rd1+ Kc4 9.Kxf7; 7...Re3 8.h4!) 8.Re1+! wins the f-pawn and soonafter queens the e-pawn. 7...Rf3+ 8.Ke7 Rf4 9.Rg5 Kd4 10.Rh5 Kc3 11.Rh7 Rf5 12.Kd6 Kb3? Fine awards this a question mark with no variation. 12...Rf4! preventing Rh4 is the only way to hold the draw 13.Rh4! Rf3 14.Ke7! Re3 15.Kxf7 Rxe5 16.Rg4 Fine awards this move a question mark, but White is stilll winning. 16...Rc5 17.Rf4? 17.h4 Rc6 18.Kg7! prevents the defense shown in the next note 18...Rb6 19.h5! and wins 17...Rc7+? 17...Rc6! holds the draw 18.h4 (18.Kg7 Rb6! is similar to the game continuation) 18...Rb6! 19.h5 (19.Kg7 Rb4) 19...Rh6! (The White h-pawn is further advanced now, so 19...Rb4? 20.Rxb4+! is an easy win for White) 20.Rh4 Ka3! (20...Rxh5? is premature 21.Rxh5! Kxa4 22.Ke6! Kb4 23.Kd5 a4 24.Rh4+! Kb3 25.Kc5 a3 26.Rh3+! Kb2 27.Kb4 a2 28.Rh2+! Kb1 29.Kb3 a1N+ (29...a1Q 30.Rh1#) 30.Kc3 Kc1 else Black has to place his knight en prise 31.Rh1#) 21.Kg7 Rxh5! Only now, with the White king further away 22.Rxh5 Kxa4! 23.Kf6 Kb4! 24.Ke5 a4! 25.Rh4+ Kb3! 26.Kd5 a3! 27.Rh3+ Kb2 28.Kc4 a2! 29.Rh2+ Ka3! with a draw

Now, White wins with 18.Ke6 Instead of Fine's 18.Kg6? 18...Rb7 19.Kd5 Rb4 20.Rxb4+! axb4 20...Kxb4 21.h4 and White will control a1 after queening 21...Kxa4 21.a5! Kc2 22.a6! b3 23.a7! b2 24.a8Q! b1Q 25.Qa4+! Kd2 26.Qd4+ and White forces a trade of queens

Uncorrected as Position 750 in the Benko edition