White to play - draw

In the note after 1.Kc4 Kc2 2.Kd5 Kd3 (wrongly given a question mark by Fine) 3.Ke6 Rh7! = (instead of Fine's 3...Ke4?, the real culprit) and Black can stop the pawns with 4...Rxh6(+) and 5...Rh8

Analysis using computer generated chess endgame tablebase

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