Black to Play - Draw

From the game Judd-Mackenzie 1881, which Fine cites as 1888. 1...Nf5 2.Bf8 Fine calls this the losing move analyzing 2.Bc7 as a draw, but White still could have held after the text. 2...g3+ 3.Ke2! instead of the game continuation 3.Kg1? 3...Kf4 3...Nd4+ 4.Ke1! (4.Kf1? Kf3! 5.Bc5 g2+ 6.Kg1 Ne2+ 7.Kh2 Nf4 8.h6 else after Black takes the h-pawn he can return the knight to e2 and queen his pawn to reach a winning pawn ending. 8...g5 (8...gxh6 wins, but the text is flashier) 9.Bd6 (9.h7 g4! 10.h8Q g3+! 11.Kg1 Ne2#!) 9...Nh3 10.Bc5 g4 11.Be3 to prevent the Nf4, g3, Ne2# idea 11...Nf2 12.Bf4 (12.h7 g3+! 13.Kg1 Nh3#!) 12...g3+ 13.Bxg3 Ng4+ 14.Kg1 Kxg3! 15.h7 Nh2 16.h8Q Nf3#!) 4...Kf3 5.Bxg7! Nf5 (5...Nc6 6.Bf8 g2 7.Bc5!) 6.Be5! g2 7.Bh2! and White holds 4.Bxg7! Nxg7 5.h6! Nf5 6.h7! Nd4+! 7.Kd3 7.Kf1? Kf3! 8.h8Q g2+! 9.Ke1 g1Q+! 10.Kd2 Qe3+ 11.Kd1 Qe2+ 12.Kc1 Qc2# 7...g2 8.h8Q! g1Q 9.Qxd4+ Qxd4+ 10.Kxd4

Analysis using chess endgame tablebase.

Uncorrected as Position 485 in the Benko edition