White to Play - Win (instead of Fine's Draw)

1.Ng5+ Kf5 2.Nf3 Be8 3.Nd4+ Ke4 4.Ne6 Bb5 5.Ng7 instead of Fine's 5.Kh4? 5...Kd5 else White just pushes the e-pawn 6.Kg4 Kc6 trying to get to e7, otherwise 7.Kg5 followed by 8.e6 Kd6 9.Kf6 7.Kg5 Kd7 8.Kf6 and the e-pawn rolls home

Analysis using computer generated endgame tablebase

www.000webhost.com