Black to play - Draw

1...Ne6 2.Ne5+? 2.Kg2 Kf5 3.f3! g5 (3...Kg5 4.Ne5 Nc5) 4.Kf2 Nc5 5.Ne7+ Ke6 6.Nc6 Kd5 7.Ne7+ Kc4 8.Nf5 h5 9.Ng7 h4 10.Ke2 draws as given by Fine. On 10...Nb3 aiming for d4, White even has 11.Ne6 Nd4+ 12.Nxd4! Kxd4! 13.Kd2! with the opposition and a draw 2...Kf5! 3.Nd3 Fine gives 3.Nc4 as preferable, but Black still wins as in the game by getting his pawn to f3. For example, 3...Nd4+! 4.Kg2 Ke4 5.Nd6+ Kd3 6.Ne8 g6 7.Nd6 Ke2 8.Ne4 Nf5 9.Nc3+ Kd3 10.Nd5 Nh4+ 11.Kf1 f3 3...g6 4.Ne1 Nd4+ 5.Kg2 Ke4 6.Kf1 f3 7.Kg1 g5 8.Kh2 h5 9.Kg3 Nf5+ Black also wins with Fine's 9...Ne2+ 10.Kh2 h4 10.Kh2 g4 Fine gives this a question mark, indicating that it is the move that throws away the win. However, Black's mistake comes a few moves later. 11.hxg4 hxg4! 12.Kg1 Kd4! 13.Nc2+ Kd3? The real mistake, Black wins after 13...Kc3 14.Na3 Kd2 15.Kf1 (15.Nc4+ Ke2 followed by ...g3) 15...Nd6 and the White knight is trapped 14.Na3 Fine correctly shows the White draw with 14.Nb4+! Ke2 15.Nd5! g3 16.Nf4+! Ke1 17.Nd3+! Kd2 18.Nf4! 14...g3 15.Nb5 g2 and White resigned in the game Anderssen-Steinitz 1866.

Analysis using computer generated endgame tablebase.

Uncorrected as Postition 236 in the Benko edition.

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